Triple Take
Energy marksman rifle firing 3 horizontal energy projectiles that choke into a single pinpoint beam while aiming down sights, doubling as a pseudo-shotgun in close range.
Weapon Overview & Ballistic Profile
Energy marksman rifle firing 3 horizontal energy projectiles that choke into a single pinpoint beam while aiming down sights, doubling as a pseudo-shotgun in close range.
Shield Tier TTK & Damage Breakdown
Below is the empirical Time-to-Kill (TTK) performance matrix for the Triple Take across all four standard shield tiers in competitive Apex Legends:
| Target Armor Tier | Total Effective HP | Time to Kill (TTK) | Body Hits Required |
|---|---|---|---|
| White Shield (Tier 1) | 150 HP | 1.54s (3 shots) | 3 shots |
| Blue Shield (Tier 2) | 175 HP | 1.54s (3 shots) | 3 shots |
| Purple Shield (Tier 3) | 200 HP | 2.31s (4 shots) | 4 shots |
| Red Evo Shield (Tier 4) | 225 HP | 2.31s (4 shots) | 4 shots |
Ballistic Handling & Recoil Smoothing Mechanics
Recoil Tendency: Smooth vertical hop, wide hipfire horizontal spread.
In the Source engine underlying Apex Legends, engaging targets at an angular crosshair speed of 3.7 degrees per second or greater triggers Recoil Smoothing. When tracking strafing enemies between 20 and 45 meters with the Triple Take, counter-strafe to eliminate horizontal recoil kick and maintain pinpoint accuracy.
Optimal Attachments & Loadout Synergy
- Supported Attachments: Extended Energy Mag, Sniper Stock, 1x-4x Optics.
- Recommended Secondary Pairing: Pair with Volt SMG or VK-47 Flatline to cover close-quarters corner peeks.
- Best Legend Synergy: Conduit, Horizon, Pathfinder.