Paranatural Ability · Control Resonant
Paranatural Levitation
Allows Dylan to levitate vertically for up to 6 seconds, bypassing ground hazard pools while targeting enemy weakspots from elevated vantage points.
Ability Type
Mobility & Utility
Power Cost
20 Power Points
Cast Time
Instant (0.10s)
Flight Duration
6.0 seconds max
Cooldown
3.5s after landing
Special Status
Ground Hazard Immunity & Aerial Ground Slam
Combo Synergy
Cancel Levitation into Crush Form aerial ground slam
Entity Codex & Combat Mechanics
Allows Dylan to levitate vertically for up to 6 seconds, bypassing ground hazard pools while targeting enemy weakspots from elevated vantage points.
Technical Parametric Matrix & Frame Data
| Attribute | Combat Parameter |
|---|---|
| Ability Type | Mobility & Utility |
| Power Cost | 20 Power Points |
| Cast Time | Instant (0.10s) |
| Flight Duration | 6.0 seconds max |
| Cooldown | 3.5s after landing |
| Special Status | Ground Hazard Immunity & Aerial Ground Slam |
| Combo Synergy | Cancel Levitation into Crush Form aerial ground slam |
The Kinetic Momentum Loop & Synergy Strategy
- Momentum Role: Integrates seamlessly with Dylan Faden's tri-phase kinetic combat loop (Power Generation → Falter Stagger → Execution).
- Synergy Pairing: Combine with Crush Form or Extend Form to maintain pressure across multiple combat ranges.
- Upgrade Progression: Enhance via Living Shards at The Gap hub to unlock tier-specific resonance modifications.