Paranatural Ability · Control Resonant

Telekinetic Barrage

Launches 3 concentrated pieces of concrete debris at high velocity, dealing 180 Falter posture damage and interrupting enemy spellcasting.

Telekinetic Barrage
Ability Type
Combat Ability (Offensive)
Power Cost
35 Power Points
Cast Time
0.30s (Instant cast)
Posture Falter
180 Concentrated
Cooldown
None (Power-bound)
Special Status
Heavy Stagger & Spell Interruption
Combo Synergy
Chains directly after Strike 4-hit combo for instant Falter

Entity Codex & Combat Mechanics

Launches 3 concentrated pieces of concrete debris at high velocity, dealing 180 Falter posture damage and interrupting enemy spellcasting.

Technical Parametric Matrix & Frame Data

AttributeCombat Parameter
Ability TypeCombat Ability (Offensive)
Power Cost35 Power Points
Cast Time0.30s (Instant cast)
Posture Falter180 Concentrated
CooldownNone (Power-bound)
Special StatusHeavy Stagger & Spell Interruption
Combo SynergyChains directly after Strike 4-hit combo for instant Falter

The Kinetic Momentum Loop & Synergy Strategy

  • Momentum Role: Integrates seamlessly with Dylan Faden's tri-phase kinetic combat loop (Power Generation → Falter Stagger → Execution).
  • Synergy Pairing: Combine with Strike Form or Cleave Form to maintain pressure across multiple combat ranges.
  • Upgrade Progression: Enhance via Living Shards at The Gap hub to unlock tier-specific resonance modifications.