Luxury & Recreation · Wild West Pioneers
The Saloon
The social hub of frontier life, serving Moonshine Whiskey and piano tunes to fulfill Tier 2 Homesteader and Tier 3 Citizen entertainment needs (+15 Morale).
Construction Cost
80 Wooden Planks, 40 Cut Stone, 8 Pioneer Tools
Worker Capacity
3 Bartenders & Entertainers
Operating Upkeep
12 Gold / day
Luxury Consumption
2 Moonshine Whiskey / min at full capacity
Morale Radius
22-tile road radius (+15 Settler Morale)
Brawl Hazard
+5% Crime Risk without Sheriff Office coverage
Frontier Tier
Tier 2 (Expansion)
Prerequisite
Wooden Shacks >= 5, Moonshiner Distillery
Operational Overview & Strategic Role
No Western settlement is complete without The Saloon. As the beating heart of frontier entertainment, it elevates pioneer morale, serves as the hiring hall for traveling specialists, and generates substantial gold coin revenue through liquor sales and poker table taxation.
Parametric Specifications & Workload Matrix
| Attribute | Operational Metric |
|---|---|
| Construction Cost | 80 Wooden Planks, 40 Cut Stone, 8 Pioneer Tools |
| Staffing | 3 Bartenders, Pianists, and Bouncers |
| Whiskey Consumption | 2 Moonshine Whiskey jugs / min at peak hour |
| Happiness Radius | 22-tile road coverage (+15 Morale) |
| Drunkenness Hazard | +5% Local Crime Index if unpatrolled |
Logistics Optimization & Placement Tactics
- The Sheriff's Oversight: Saloons dramatically increase drunken brawls and property damage. Always ensure the Saloon sits inside a Sheriff Office's 25-tile patrol perimeter.
- Commercial Boulevard: Place the Saloon adjacent to main street intersections where its 22-tile radius can envelop both Tier 2 Wooden Shacks and Tier 3 Homesteads.
- Specialist Recruitment: Keep the Saloon well-stocked; legendary pioneers, wagon masters, and bounty hunters only spawn in saloons with >80% satisfaction ratings.