Luxury & Recreation · Wild West Pioneers
Moonshiner Distillery
Copper-pot fermentation still distilling 4 Raw Potatoes or 3 Corn into 2 Moonshine Whiskey jugs every 60 seconds to supply the Saloon.
Construction Cost
45 Timber, 20 Stone, 6 Pioneer Tools
Worker Capacity
2 Distillers
Operating Upkeep
7 Gold / day
Input Ratio
4 Raw Potatoes or 3 Corn / 60s
Output Ratio
2 Moonshine Whiskey jugs / 60s (2.0/min)
Explosion Hazard
2% Flammable Vapor Risk (Keep near Well)
Downstream Consumer
The Saloon
Frontier Tier
Tier 2 (Expansion)
Operational Overview & Strategic Role
The Moonshiner Distillery introduces the colony's first manufactured luxury good: high-proof Moonshine Whiskey. Upgrading Tier 1 pioneers to Tier 2 Homesteaders requires fulfilling their demand for recreational spirits. Distilleries also provide high-value export cargo for stagecoach trade routes.
Parametric Specifications & Workload Matrix
| Attribute | Operational Metric |
|---|---|
| Construction Cost | 45 Timber, 20 Stone, 6 Pioneer Tools |
| Labor Force | 2 Moonshiner Distillers |
| Feedstock Consumption | 4 Raw Potatoes or 3 Corn / 60 seconds |
| Distilled Output | 2 Moonshine Whiskey jugs / 60 seconds (2.0/min) |
| Combustion Hazard | 2% monthly vapor ignition chance |
Logistics Optimization & Placement Tactics
- Fire Safety Buffer: Never build a distillery without an operational Community Well within 15 tiles. Alcohol vapor fires spread rapidly along wooden shacks.
- Feedstock Flexibility: While potatoes are the default early-game mash, transitioning to corn in Tier 3 saves 25% agricultural land footprint.
- Saloon Proximity: Keep distilleries within short carting distance of The Saloon to avoid tying up municipal warehouse couriers.