Refined Manufacturing · Wild West Pioneers

Sawmill

Waterwheel or draft-driven lumber processing facility. Consumes 2 Raw Timber to output 4 Wooden Planks every 45 seconds (5.33 Planks/min).

Sawmill
Construction Cost
40 Timber, 20 Stone, 4 Pioneer Tools
Worker Capacity
3 Sawmill Workers
Operating Upkeep
8 Gold / day
Input Ratio
2 Raw Timber / 45s (2.67 Timber/min)
Output Ratio
4 Wooden Planks / 45s (5.33 Planks/min)
Optimal Input Pairing
2 Lumberjack Cabins per 1 Sawmill
Pollution / Nuisance
-10 Residential Morale within 10 tiles
Frontier Tier
Tier 1 (Foundation)

Operational Overview & Strategic Role

The Sawmill converts raw logs into uniform Wooden Planks, the fundamental building block for Tier 2 Wooden Shacks, Blacksmith Workshops, and defensive barricades. Its circular saws and steam-driven flywheels represent the first step in industrializing the frontier.

Parametric Specifications & Workload Matrix

Attribute Operational Metric
Construction Cost 40 Timber, 20 Stone, 4 Pioneer Tools
Workforce Capacity 3 Sawmill Millers
Raw Consumption 2 Raw Timber / 45 seconds (2.67/min)
Plank Output 4 Wooden Planks / 45 seconds (5.33/min)
Environmental Impact -10 Morale Penalty within 10 tiles

Logistics Optimization & Placement Tactics

  • The Golden Ratio (2:1): 2 Lumberjack Cabins yield 8.0 Timber/min, while 1 Sawmill consumes 2.67 Timber/min. Pairing 2 Cabins to 1 Sawmill produces an operational surplus of ~5.33 Timber/min for domestic firewood and export.
  • Zoning Separation: Due to heavy saw dust and mechanical screeching, keep Sawmills at least 10 tiles away from residential clusters to prevent the -10 morale debuff.
  • River Placement Perk: If built adjacent to a flowing river, the Sawmill gains a +15% waterwheel processing speed modifier.