Security & Defense · Wild West Pioneers
Sheriff Office
Armed outpost employing 1 Sheriff and 2 Deputies. Projects a 25-tile patrol perimeter along connected roads, cutting crime by 90% and repelling bandit incursions.
Construction Cost
60 Wooden Planks, 30 Cut Stone, 6 Firearms / Tools
Worker Capacity
1 Sheriff, 2 Sworn Deputies
Operating Upkeep
14 Gold / day
Patrol Radius
25-tile connected road perimeter
Crime Suppression
-90% Theft, Brawls, and Sabotage
Raid Defense Rating
+45 Town Defense Points
Prerequisite
Town Population >= 25, Watchtower
Frontier Tier
Tier 2 (Expansion)
Operational Overview & Strategic Role
As settlements grow beyond rough pioneer camps, opportunists, cattle rustlers, and outlaw gangs inevitably take notice. The Sheriff Office provides permanent law enforcement. A badge and steady revolver patrol secure streets, protect warehouses, and mount armed defense when marauders attack.
Parametric Specifications & Workload Matrix
| Attribute | Operational Metric |
|---|---|
| Construction Cost | 60 Wooden Planks, 30 Cut Stone, 6 Firearms/Tools |
| Garrison | 1 High-Noon Sheriff, 2 Sworn Deputies |
| Patrol Range | 25 tiles along connected road networks |
| Crime Deterrence | -90% theft, arson, and barroom brawls |
| Combat Response | Equipped with lever-action repeaters (+45 Defense) |
Logistics Optimization & Placement Tactics
- Road Interconnection: Deputies only patrol contiguous roads. Any isolated wooden shack without road connection remains vulnerable to outlaw extortion.
- Jail Cell Capacity: The building houses 4 temporary holding cells. Captured bandits yield bounty rewards at the Town Hall.
- Watchtower Synergy: Pairing the Sheriff Office with an outer Watchtower gives deputies 45 seconds to establish firing positions behind sandbags before raiders reach the town center.